Overview
A small-scale automation game about maintenance. Machines rust, belts jam, and the tide takes what you leave out. Ferrous asks what factory building feels like when nothing is permanent.
Currently a vertical slice: one shore, one tide cycle, roughly forty minutes of play.
Features
- —Wear-and-repair systems instead of infinite scaling
- —Tide cycles that reshape the buildable area
- —Blueprints you draft by hand, on paper, in-game