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Prototype2027

Ferrous

Build, break and rebuild machines on a hostile iron shore.

Overview

A small-scale automation game about maintenance. Machines rust, belts jam, and the tide takes what you leave out. Ferrous asks what factory building feels like when nothing is permanent.

Currently a vertical slice: one shore, one tide cycle, roughly forty minutes of play.

Features

  • Wear-and-repair systems instead of infinite scaling
  • Tide cycles that reshape the buildable area
  • Blueprints you draft by hand, on paper, in-game